Latest Version
0.50.6 Safe to install
0.50.6 Safe to install
Title: | WorldBox - God Sandbox 0.50.6 |
Operating Systems: |
|
License: | Freeware |
Date added: | 07/05/2025 |
Publisher: | Maxim Karpenko |
Rating: | Download client to rate! |
Changelog: |
Monolith update is live! Huge update that overhauls a ton of game systems and adds a bunch of new stuff! - Subspecies - Genes - Languages - Religions - Families - Tons of new powers - Loads of new units - New sounds - Ages upgrade - Clan traits - New UI - Graphs - More saves - Unit possession! - New biomes - Walls - New settings - New illustrations - Easter eggs - New achievements - Thousands of fixes - And, of course, some new bugs - [HIDDEN] ## 0.50.6 - Stone Polish - ongoing: translations for most of the languages are in the process! - ongoing: we are investigating premium and crash issues - ongoing: low memory warning would now show early - added: 4 new options for other settings. To preload some in-game assets for smoother gameplay, in a cost of more RAM usage. If you experience crashes - you can try to turn it off. On mobile and devices with less than 3GB of ram it's disabled by default now - added: autosaves setting. If you experience crashes on low end device - try to turn it off - added: graphs setting. If you experience crashes on low end device - try to turn it off - added: background for genes - added: new window after you press "restore purchases" with info about premium from evil computer - fixed: (!) monolith is not affecting humanoid mobs - fixed: mark of becoming can appear randomly - fixed: baby turtles always bright green - fixed: twitter text showing wrong text at first - fixed: bottom left tile not rendered - fixed: most of new animals can't turn to mush - fixed: repeated text for onomastics group tooltips - fixed: [mobile] onomastics glyphs added right away, before showing tooltip - fixed: ufos spawn units when die outside of map - fixed: default subspecies traits wasn't randomized for some species - fixed: zombie sprites for new zombie units being too dark - fixed: added limit of showing icons for unit tooltip. To prevent showing thousands of icons when unit is a hodling - fixed: soft crash related to golden brain - fixed: clicking on ui elements with ".," could sometimes bring errors - fixed: soft crash related to plot to end war - fixed: some debug options bring errors - fixed: tumor monsters could get pyromaniac trait when they grow up - fixed: clan chief didn't clear when unit "forgot" his clan - fixed: items not added to city storage when unit dies in city borders - fixed: boats can't swim diagonally through canals - fixed: unit can't move in diagonal tiles sometimes - fixed: fix bubble shield only gave 5%. Now gives 90% damage reduction - changes: added extremely long gestation to crystal people - changes: removed butterfly metamorphosis from rhinos - changes: counters won't show in plots window - changes: dunglords would use same phenotypes beetles by default - changes: lowered trait mutation rate - changes: world history filter buttons - changes: removed super from title in rate us windows - changes: dunglord buildings polish - changes: dunglord icon polish - changes: dunglords now spawns with exoskeleton - changes: if you already got cursed world achievement, void entity would be waiting for you right away - changes: pyromaniac trait could be given only to sapient species on spawn - changes: adjusted past rulers tooltip to show years they ruled, and total years - changes: some default civ diet traits - changes: more fire avoidance logic adjustments - changes: mutant box world law would also filter out some unit traits - changes: adjust magnet throw logic to be less strong - changes: civ bees has matriarchy by default - changes: more conditions/balancing for meta split plots making them rarer - changes: cloned items won't clone eternal mod when using clone rain (makes item stay forever in the world, and new units can spawn with them) |
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