WorldBox - God Sandbox 0.50.6

WorldBox - God Sandbox 0.50.6

Maxim Karpenko - Freeware - out of 68549 votes

WorldBox - God Sandbox runs on iOS and Windows.

License: Freeware
Date added: 07/05/2025
Publisher: Maxim Karpenko
Changelog: Monolith update is live!

Huge update that overhauls a ton of game systems and adds a bunch of new stuff!

- Subspecies
- Genes
- Languages
- Religions
- Families
- Tons of new powers
- Loads of new units
- New sounds
- Ages upgrade
- Clan traits
- New UI
- Graphs
- More saves
- Unit possession!
- New biomes
- Walls
- New settings
- New illustrations
- Easter eggs
- New achievements
- Thousands of fixes
- And, of course, some new bugs
- [HIDDEN]

## 0.50.6 - Stone Polish
- ongoing: translations for most of the languages are in the process!
- ongoing: we are investigating premium and crash issues
- ongoing: low memory warning would now show early
- added: 4 new options for other settings. To preload some in-game assets for smoother gameplay, in a cost of more RAM usage. If you experience crashes - you can try to turn it off. On mobile and devices with less than 3GB of ram it's disabled by default now
- added: autosaves setting. If you experience crashes on low end device - try to turn it off
- added: graphs setting. If you experience crashes on low end device - try to turn it off
- added: background for genes
- added: new window after you press "restore purchases" with info about premium from evil computer
- fixed: (!) monolith is not affecting humanoid mobs
- fixed: mark of becoming can appear randomly
- fixed: baby turtles always bright green
- fixed: twitter text showing wrong text at first
- fixed: bottom left tile not rendered
- fixed: most of new animals can't turn to mush
- fixed: repeated text for onomastics group tooltips
- fixed: [mobile] onomastics glyphs added right away, before showing tooltip
- fixed: ufos spawn units when die outside of map
- fixed: default subspecies traits wasn't randomized for some species
- fixed: zombie sprites for new zombie units being too dark
- fixed: added limit of showing icons for unit tooltip. To prevent showing thousands of icons when unit is a hodling
- fixed: soft crash related to golden brain
- fixed: clicking on ui elements with ".," could sometimes bring errors
- fixed: soft crash related to plot to end war
- fixed: some debug options bring errors
- fixed: tumor monsters could get pyromaniac trait when they grow up
- fixed: clan chief didn't clear when unit "forgot" his clan
- fixed: items not added to city storage when unit dies in city borders
- fixed: boats can't swim diagonally through canals
- fixed: unit can't move in diagonal tiles sometimes
- fixed: fix bubble shield only gave 5%. Now gives 90% damage reduction
- changes: added extremely long gestation to crystal people
- changes: removed butterfly metamorphosis from rhinos
- changes: counters won't show in plots window
- changes: dunglords would use same phenotypes beetles by default
- changes: lowered trait mutation rate
- changes: world history filter buttons
- changes: removed super from title in rate us windows
- changes: dunglord buildings polish
- changes: dunglord icon polish
- changes: dunglords now spawns with exoskeleton
- changes: if you already got cursed world achievement, void entity would be waiting for you right away
- changes: pyromaniac trait could be given only to sapient species on spawn
- changes: adjusted past rulers tooltip to show years they ruled, and total years
- changes: some default civ diet traits
- changes: more fire avoidance logic adjustments
- changes: mutant box world law would also filter out some unit traits
- changes: adjust magnet throw logic to be less strong
- changes: civ bees has matriarchy by default
- changes: more conditions/balancing for meta split plots making them rarer
- changes: cloned items won't clone eternal mod when using clone rain (makes item stay forever in the world, and new units can spawn with them)
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